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BioShock 2

Video Game Review

Published: Wednesday, February 24, 2010

Updated: Wednesday, February 24, 2010

Grab a wet suit and prepare to dive back into the deceptively beautiful landscape of the world of Rapture, the fictional world in the game “Bioshock 2.” Even after the release of “Left 4 Dead 2” and “Modern Warfare 2,” nothing prepared gamers worldwide for this release.

The sequel takes place ten years after the original “Bioshock” in 1970, putting the player into the metallic shoes of the first prototype, “Big Daddy,” which are beings who have had their skin and organs directly grafted into suits and are armed with either a rivet gun or heavy drill. Their job is to protect the “little sisters” which are simply little girls needing protection from the danger in Rapture. In “Bioshock,” Rapture, a fictional underwater town, is in an even worse state than it used to be. With its creator, Andrew Ryan, deceased, no one is left to care for the crumbling metropolis. With Dr. Brigid Tenebaum, liberated in the first game, the maintenance of the little sisters has faltered. The “Adam” supplies are low, and with it, the mental capacity of Rapture’s inhabitants, known as “splicers,” are more insane and hostile.

The main objective of “Bioshock 2” is for the player to take control of “Subject Delta” and search the city of Rapture for little sisters who were taken away ten years prior. A couple of interesting new features to the game is that instead of just gaining “Adam” by saving little sisters, the player can now carry around a little sister and let her gather Adam from the numerous corpses lying around. The player will have control of a whole new set of weapons and attacks like the Big Daddy’s drill, rivet gun and .50-caliber turret gun.

The original game had a much more in-depth plot. Experienced “Bioshock” players may be pleasantly surprised to see that the game was easy to follow since the plot was so much simpler. There were no twists and turns and the game was fairly straightforward. In addition to a plot with no surprises, the artwork seemed greater than life. A giant difference between the first and second game is that “Bioshock 2” lets the player not only see the wonderfully created underwater surroundings, but actually walk around and experience it firsthand. Walking around as a “Big Daddy” in the game seemed greater than life. The graphics seemed very lifelike and the colors were very bright and vibrant. In the areas of Rapture that were restricted in the first “Bioshock” are now accessible, making for many more areas gamers can explore.

Unlike the original, this game is split into a one player and multi-player mode, now allowing competitive play.

Lastly, the game places more moral road blocks in the player’s path, and with each new addition brings the chance to get one of six different story endings.

“Bioshock 2” is rated M for mature.

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